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Remy c4cbf10c Add decal test scene 7 年前
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ComplexMaterial HDRenderPipeline: Update all materials 7 年前
Smoothness Variation HDRenderPipeline: Update all materials 7 年前
ComplexMaterial.meta Add a complex material with different surface properties in the mask textures. 7 年前
FourShapes.mat Add decal test scene 7 年前
FourShapes.mat.meta Add decal test scene 7 年前
FourShapes_POM.mat Add decal test scene 7 年前
FourShapes_POM.mat.meta Add decal test scene 7 年前
FourShapes_POM_DepthOffset.mat Add decal test scene 7 年前
FourShapes_POM_DepthOffset.mat.meta Add decal test scene 7 年前
FourShapes_Tesselation.mat Add decal test scene 7 年前
FourShapes_Tesselation.mat.meta Add decal test scene 7 年前
HDRP_Default_Material.mat update scene material 7 年前
HDRP_Default_Material.mat.meta Start conversion of the graphic test scene from LTRP to HDRP 7 年前
PreRefractionPassTester.mat HDRenderPipeline: Update all materials 7 年前
PreRefractionPassTester.mat.meta Graphic Tests for Unlit with Distortion 7 年前
Skybox_MuirWood.mat Continued conversion of graphic tests form LTRP to HDRP 7 年前
Skybox_MuirWood.mat.meta Continued conversion of graphic tests form LTRP to HDRP 7 年前
Smoothness Variation.meta Cleanup for new HDRP Tests 7 年前
Transparent.mat HDRenderPipeline: Update all materials 7 年前
Transparent.mat.meta Add shadow emmiting transparent objects, and objects to cast shadows on opaque/transparent. 7 年前
Unlit_Black.mat HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Unlit_Black.mat.meta Start making the first graphic test scene. 7 年前
Unlit_MidGrey.mat HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Unlit_MidGrey.mat.meta Start making the first graphic test scene. 7 年前
Unlit_White.mat HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Unlit_White.mat.meta Start making the first graphic test scene. 7 年前
Unlit_White_Transparent.mat HDRenderPipeline: Update all materils keyword in scene and project 7 年前
Unlit_White_Transparent.mat.meta Add Lit Refractions Tests 7 年前