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#ifndef UNITY_SCREENSPACELIGHTING_INCLUDED
#define UNITY_SCREENSPACELIGHTING_INCLUDED
#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.cs.hlsl"
#include "HDRP/Lighting/Reflection/VolumeProjection.hlsl"
#define SSRTID Reflection
#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl"
#undef SSRTID
#include "CoreRP/ShaderLibrary/Refraction.hlsl"
#define SSRTID Refraction
#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl"
#undef SSRTID
#endif