#ifndef UNITY_SCREENSPACELIGHTING_INCLUDED #define UNITY_SCREENSPACELIGHTING_INCLUDED #include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.cs.hlsl" #include "HDRP/Lighting/Reflection/VolumeProjection.hlsl" #define SSRTID Reflection #include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl" #undef SSRTID #include "CoreRP/ShaderLibrary/Refraction.hlsl" #define SSRTID Refraction #include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl" #undef SSRTID #endif