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Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
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FrameSettingsUI.cs Add framesettings support to volumetric 7 年前
FrameSettingsUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
GlobalDecalSettingsUI.cs Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
GlobalDecalSettingsUI.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
GlobalLightLoopSettingsUI.cs Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
GlobalLightLoopSettingsUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineEditor.cs Allow edition of HDRP asset without a HDRP set in the graphic settings. 7 年前
HDRenderPipelineEditor.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
HDRenderPipelineUI.cs Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
HDRenderPipelineUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
LightLoopSettingsUI.cs Commented out Single pass lighting to decrease shader compilation time. 7 年前
LightLoopSettingsUI.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
RenderPipelineSettingsUI.cs Add volumetric bool 7 年前
RenderPipelineSettingsUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedFrameSettings.cs Add framesettings support to volumetric 7 年前
SerializedFrameSettings.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
SerializedGlobalDecalSettings.cs Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
SerializedGlobalDecalSettings.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
SerializedGlobalLightLoopSettings.cs Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property 7 年前
SerializedGlobalLightLoopSettings.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedHDRenderPipelineAsset.cs Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
SerializedHDRenderPipelineAsset.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedLightLoopSettings.cs [PlanarReflections] Small fixes 7 年前
SerializedLightLoopSettings.cs.meta [HDCameraEditor] Refactored UI Framework 7 年前
SerializedRenderPipelineSettings.cs Add volumetric bool 7 年前
SerializedRenderPipelineSettings.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedShadowInitParameters.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
SerializedShadowInitParameters.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
ShadowInitParametersUI.cs [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
ShadowInitParametersUI.cs.meta [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前