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30 行
746 B
30 行
746 B
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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namespace Attributes
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{
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// 0 is reserved!
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[GenerateHLSL]
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public enum DebugViewVarying
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{
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Texcoord0 = 1,
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Texcoord1,
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Texcoord2,
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Texcoord3,
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VertexTangentWS,
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VertexBitangentWS,
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VertexNormalWS,
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VertexColor,
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VertexColorAlpha,
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// caution if you add something here, it must start below
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};
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// Number must be contiguous
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[GenerateHLSL]
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public enum DebugViewGbuffer
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{
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Depth = DebugViewVarying.VertexColorAlpha + 1,
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BakeDiffuseLightingWithAlbedoPlusEmissive,
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}
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}
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}
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