您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde f3b40a2b HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
..
Debug Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lighting switch to structured across the board 8 年前
Material HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
PostProcess Merge pull request #142 from Unity-Technologies/postfx-temp 8 年前
SceneSettings Merge pull request #147 from robertcupisz/master 8 年前
ShaderPass Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass 8 年前
Shadow Merge pull request #116 from Unity-Technologies/Add-layered-displacement 8 年前
Sky Merge pull request #132 from Unity-Technologies/metal 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
HDRenderPipeline.asset.meta Merge branch 'SSSSS' 8 年前
HDRenderPipeline.cs Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs Pass properties to DrawProcedural 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前