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28 行
480 B
28 行
480 B
namespace UnityEditor.ShaderGraph
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{
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public enum BlendMode
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{
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Burn,
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Darken,
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Difference,
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Dodge,
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Divide,
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Exclusion,
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HardLight,
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HardMix,
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Lighten,
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LinearBurn,
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LinearDodge,
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LinearLight,
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LinearLightAddSub,
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Multiply,
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Negation,
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Overlay,
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PinLight,
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Screen,
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SoftLight,
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Subtract,
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VividLight,
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Overwrite
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}
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}
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