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Sebastien Lagarde f1b63cc8 HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
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Debug Merge pull request #161 from Unity-Technologies/Branch_SceneSettings 8 年前
Editor HDRenderPipeline: Minor reformat 8 年前
Lighting Merge remote-tracking branch 'origin/master' 8 年前
Material HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
PostProcess Merge pull request #159 from Unity-Technologies/bloom-removal 8 年前
SceneSettings Merge remote-tracking branch 'origin/master' 8 年前
ShaderPass HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
Shadow Merge remote-tracking branch 'origin/master' 8 年前
Sky Merge pull request #165 from Unity-Technologies/HDR-capture-for-reflection-probe 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DefaultCommonSettings.asset Make improvements based on feedback 8 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipeline.asset Merge branch 'master' into shadows 8 年前
HDRenderPipeline.asset.meta Merge branch 'master' into shadows 8 年前
HDRenderPipeline.cs Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe 8 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Merge branch 'master' into shadows 8 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Utilities.cs Add an option to globally disable SSS 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前