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58 行
1.7 KiB
58 行
1.7 KiB
using UnityEngine.Graphing;
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namespace UnityEngine.MaterialGraph
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{
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interface IMayRequireMeshUV
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{
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bool RequiresMeshUV(UVChannel channel);
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}
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[Title("Input/Geometry/UV")]
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public class UVNode : AbstractMaterialNode, IGeneratesBodyCode, IMayRequireMeshUV
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{
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public const int OutputSlotId = 0;
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private const string kOutputSlotName = "UV";
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[SerializeField]
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private UVChannel m_OutputChannel;
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public UVChannel uvChannel
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{
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get { return m_OutputChannel; }
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set
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{
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if (m_OutputChannel == value)
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return;
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m_OutputChannel = value;
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if (onModified != null)
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{
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onModified(this, ModificationScope.Graph);
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}
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}
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}
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public override bool hasPreview { get { return true; } }
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public UVNode()
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{
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name = "UV";
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UpdateNodeAfterDeserialization();
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}
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public override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector4, Vector4.zero));
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RemoveSlotsNameNotMatching(new[] { OutputSlotId });
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}
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public void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode)
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{
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visitor.AddShaderChunk(precision + "4 " + GetVariableNameForSlot(OutputSlotId) + " = " + m_OutputChannel.GetUVName() + ";", true);
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}
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public bool RequiresMeshUV(UVChannel channel)
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{
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return channel == uvChannel;
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}
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}
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}
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