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Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
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034_Hole_mesh.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Hole_mesh.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Hole_mesh_highlights.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Hole_mesh_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_IndustrialGlass.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_IndustrialGlass.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_IndustrialGlass_highlights.mat Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_IndustrialGlass_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Roofing.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
034_Roofing.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_Roofing_highlights.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
034_Roofing_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_rocks_dirt_ground.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
034_rocks_dirt_ground.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
034_rocks_dirt_ground_highlights.mat Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
034_rocks_dirt_ground_highlights.mat.meta Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前