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Anis Benyoub e98fd739 Remove remaining Base Mask code 6 年前
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ShaderPass Rename cloth to Fabric 6 年前
Fabric.cs Rename cloth to Fabric 6 年前
Fabric.cs.hlsl Rename cloth to Fabric 6 年前
Fabric.cs.hlsl.meta Add skeleton of cloth material 6 年前
Fabric.cs.meta Add skeleton of cloth material 6 年前
Fabric.hlsl Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl 6 年前
Fabric.hlsl.meta Add skeleton of cloth material 6 年前
Fabric.shader Adding support for the tangent map 6 年前
Fabric.shader.meta Add skeleton of cloth material 6 年前
FabricData.hlsl Remove remaining Base Mask code 6 年前
FabricData.hlsl.meta Add skeleton of cloth material 6 年前
FabricProperties.hlsl Adding support for the tangent map 6 年前
FabricProperties.hlsl.meta Add skeleton of cloth material 6 年前
ShaderPass.meta Add skeleton of cloth material 6 年前