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Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
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Debug Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into MIS 8 年前
Lighting Remove the clamp - it is not necessary 8 年前
Material Remove clamp from anisotropic GGX 8 年前
PostProcess HDRenderLoop: Loop now work in standalone win64 player 8 年前
SceneSettings Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
ShaderPass Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Shadow Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sky Remove multiple definitions of the light sampling texture dimensions 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderLoop.asset HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
HDRenderLoop.asset.meta HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
HDRenderLoop.cs Refactorentrypoint (#68) 8 年前
HDRenderLoop.cs.meta Change UnityStandard to HDRenderLoop 8 年前
Lighting.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Material.meta Add area light support with Fresnel and Disney Diffuse 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs HDRenderLoop: Miss one file in previous commit 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Remove semicolons after macro definitions 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Utilities.cs [srl]Implement c# changes to match the c++ code changes. 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前