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GitHub ebad79a0 Added readme 8 年前
Assets FPTL: fix decoding of emission buffer 8 年前
ProjectSettings HDRenderLoop: Update Debug view mode for new parameters 8 年前
.gitignore HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
README.md Added readme 8 年前
ScriptableRenderLoop.sdf HDRenderLoop: Update Debug view mode for new parameters 8 年前
ScriptableRenderLoop.userprefs line endings and remove unused code 9 年前

README.md

Unity Scriptable Render Loop testbed

NOTE: this is a testbed for a Unity feature that has not shipped yet! The project will not work with any public Unity version, and things in it might and will be broken.

"Scriptable Render Loops" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a new modern built-in rendering loop with it. For now you can look around if you're really curious, but like said above, this is not useful for any public Unity version yet.