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Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
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Editor Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
Shaders Fixed upgrade issues regarding shininess values being zero. 8 年前
TestScenes Name refactors and conversion from tabs to spaces. 8 年前
Editor.meta Add LW SRP into material graph 7 年前
LowEndMobilePipeline.cs Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
LowEndMobilePipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LowEndMobilePipelineAsset.asset Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
LowEndMobilePipelineAsset.asset.meta Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.cs Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
TestScenes.meta Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前