您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Tim Cooper 88254799 Fix up lightmapping shader variants. 7 年前
..
LightweightBlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightScreenSpaceShadows.shader Set ss shadowmap RT format back to R8 from debug visualize. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Fix up lightmapping shader variants. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Fix up lightmapping shader variants. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Fix up lightmapping shader variants. 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightStandardUnlit.shader VR keywords are injected on build if the platform is needed. No need to add a multi-compile. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前