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Evgenii Golubev e768893e Merge branch 'master' 7 年前
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Builtin Merge branch 'master' 7 年前
Decal Merge branch 'master' 7 年前
DiffusionProfile Merge branch 'master' 7 年前
GGXConvolution Merge branch 'master' 7 年前
LayeredLit Merge branch 'master' 7 年前
Lit Merge branch 'master' 7 年前
SubsurfaceScattering Merge branch 'master' 7 年前
Unlit Merge branch 'master' 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Various fix 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Fix object motions vectors and a few warnings. 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前