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Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
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GraphFramework Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
NewNodes [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Resources Merge pull request #5 from stramit/issues-fix 8 年前
SRP [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
TestAssets Merge pull request #65 from stramit/lt-pipeline-masters 7 年前
UnityShaderEditor Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
.editorconfig Add .editorconfig: spaces everywhere but NewUI 8 年前
GeneratedShader.shader Upgrade to trunk based graph view. 7 年前
GeneratedShader.shader.meta Fixed graph image comparison test and added graph shader text comparison in test 7 年前
GraphFramework.meta #35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones) 7 年前
NewNodes.meta Added Anisotropic Metallic master 8 年前
PartyPreview.ShaderGraph Cult of the party preview 7 年前
PartyPreview.ShaderGraph.meta Cult of the party preview 7 年前
Resources.meta Recreate latest changes from RMGUI from joce 8 年前
SRP.meta Add LW SRP into material graph 7 年前
SphereDent.ShaderGraph tidy up new nodes for upgrading. 7 年前
SphereDent.ShaderGraph.meta tidy up new nodes for upgrading. 7 年前
Test.unity Update test scene 7 年前
Test.unity.meta Added medium-ish shader graph for performance testing 7 年前
TestAssets.meta Added nodes 8 年前
UnityShaderEditor.meta [Shader Graph] Rearrange project structure. 9 年前
fresnelstuff.ShaderSubGraph Add missing subgraph 7 年前
fresnelstuff.ShaderSubGraph.meta Add missing subgraph 7 年前