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Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 7 年前
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Terrain Merge branch 'master' into stacklit 7 年前
LightweightBlit.shader Added missing d3d11_9x excludes 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Added missing d3d11_9x excludes 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightSampling.shader Fixed SamplingShader compiler error in GLES2 7 年前
LightweightSampling.shader.meta Add Distortion Texture functionality 7 年前
LightweightScreenSpaceShadows.shader Added missing d3d11_9x excludes 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Added missing d3d11_9x excludes 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Fixed particles color modes. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesSimpleLighting.shader Fixed particles color modes. 7 年前
LightweightStandardParticlesSimpleLighting.shader.meta Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader Fixed particles color modes. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Added missing d3d11_9x excludes 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardUnlit.shader Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前
Terrain.meta Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR 7 年前