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sebastienlagarde 587a0856 HDRenderPipeline: Update HDRenderLoopTest scene 6 年前
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AnimTest HDRenderPipeline: Update all materials 6 年前
BasicProfiling HDRenderPipeline: Update all materials 6 年前
Data HDRenderPipeline: Update all materials 6 年前
GIParityTest HDRenderPipeline: Update all materials 6 年前
GammaTest HDRenderPipeline: Update all materials 6 年前
GlobalIlluminationTest HDRenderPipeline: Update all materials 6 年前
GraphicTest HDRenderPipeline: Update all materials 6 年前
HDRI merged master 7 年前
HDRenderLoopTest Merge branch 'master' into LightweightPipeline 7 年前
LayeredLitTest HDRenderPipeline: Update all materials 6 年前
Material HDRenderPipeline: Update all materials 6 年前
NewBatcherTest HDRenderPipeline: Update all materials 6 年前
PostProcess Profiles Updated HDRenderLoopTest scene to use latest postfx 7 年前
Prefabs Update ShadowsTest scene (made geometry static and added a reflection probe). 7 年前
ShadowsMaskTest Merge branch 'master' into LightweightPipeline 7 年前
SkyFogTest HDRenderPipeline: Update all materials 6 年前
SphereStandard merged master 7 年前
Volume Profiles Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
WindTest HDRenderPipeline: Update all materials 6 年前
AnimTest.meta Added two animated sample scenes for testing 7 年前
AnimTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
AnimTest.unity.meta Added two animated sample scenes for testing 7 年前
AnimTest2.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
AnimTest2.unity.meta Added two animated sample scenes for testing 7 年前
BasicProfiling.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
BasicProfiling.unity [PlanarReflection] Updated basic profiling 7 年前
BasicProfiling.unity.meta Added a basic profiling scene with fixed cameras (some lighting cases for now) 7 年前
Data.meta Update Shadow Scene 7 年前
DistortionTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
DistortionTest.unity.meta Prototype for distorstion 7 年前
GIParityTest.meta Added GI modes test scene. 7 年前
GIParityTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GIParityTest.unity.meta Added GI modes test scene. 7 年前
GammaTest.meta Added a scene to test gamma (only basic case right now). 7 年前
GammaTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GammaTest.unity.meta Added a scene to test gamma (only basic case right now). 7 年前
GlobalIlluminationTest.meta Added the possibility to choose the update mode of sky environment lighting. 8 年前
GlobalIlluminationTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
GlobalIlluminationTest.unity.meta Fixed global illumination setup and shader. 8 年前
GraphicTest.meta HDRenderPipeline; Add Pom test level 8 年前
HDRI.meta HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
HDRenderLoopTest.meta Merge branch 'LightweightPipeline' 7 年前
HDRenderLoopTest.unity HDRenderPipeline: Update HDRenderLoopTest scene 6 年前
HDRenderLoopTest.unity.meta Add a test scene for HDRenderLoop 8 年前
LayeredLitTest.meta Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
LayeredLitTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
LayeredLitTest.unity.meta Added proper support for Vertex Color in LayeredLit shader. 8 年前
Material.meta More work 8 年前
MultipleShadowsTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
MultipleShadowsTest.unity.meta HDRenderPipeline: Relink enable shadow option + add test shadow scene 7 年前
NewBatcherBench1.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
NewBatcherBench1.unity.meta new test scene to bench the new batcher ( NewBatcherBench1 ) 7 年前
NewBatcherBench2.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
NewBatcherBench2.unity.meta add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher support 7 年前
NewBatcherTest.meta Merge pull request #257 from Unity-Technologies/Branch_Batching2 7 年前
PlanarReflectionTests.unity [PlanarReflection] Fixed sampling on invalid direction 7 年前
PlanarReflectionTests.unity.meta [PlanarReflection] Added test scene 7 年前
PostProcess Profiles.meta Updated HDRenderLoopTest scene to use latest postfx 7 年前
Prefabs.meta Add a test scene for HDRenderLoop 8 年前
SSSProfiling.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
SSSProfiling.unity.meta Add the SSS profiling scene 7 年前
ShadowsMaskTest.meta HDrenderPipeline: Push shadow mask test scene 7 年前
ShadowsMaskTest.unity - Added HDShadowSettings component for volumes 7 年前
ShadowsMaskTest.unity.meta HDrenderPipeline: Push shadow mask test scene 7 年前
ShadowsTest.unity - Switched sample count to a uniform to be changed by users 7 年前
ShadowsTest.unity.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
SkyFogTest.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkyFogTest.unity Implemented height fog for linear and exponential fog. 7 年前
SkyFogTest.unity.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SphereStandard.meta HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
TransparencyTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
TransparencyTest.unity.meta Move test objects into a new scene for transparency 7 年前
Volume Profiles.meta Updated sample scenes 7 年前
WindTest.meta Added first version of vertex wind and a corresponding test scene. 7 年前
WindTest.unity - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
WindTest.unity.meta Added first version of vertex wind and a corresponding test scene. 7 年前