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Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 7 年前
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BuildProbabilityTables.compute Re-added modified files for Switch without BOM. 7 年前
BuildProbabilityTables.compute.meta Initial implementation of BuildProabilityTables() 8 年前
ComputeGgxIblSampleData.compute Re-added modified files for Switch without BOM. 7 年前
ComputeGgxIblSampleData.compute.meta Factor out the GGX filtering code 8 年前
GGXConvolution.cs Update GGXConvolution.cs 7 年前
GGXConvolution.cs.hlsl - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolution.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolution.cs.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
GGXConvolve.shader Re-added modified files for Switch without BOM. 7 年前
GGXConvolve.shader.meta Missing files. 8 年前
RuntimeFilterIBL.cs Update GetRenderTargetAutoName() to support volume textures 7 年前
RuntimeFilterIBL.cs.meta Factor out the GGX filtering code 8 年前