您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
34 行
1.4 KiB
34 行
1.4 KiB
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.LightweightPipeline
|
|
{
|
|
public class OpaquePostProcessPass : ScriptableRenderPass
|
|
{
|
|
private RenderTargetHandle colorAttachmentHandle { get; set; }
|
|
private RenderTextureDescriptor descriptor { get; set; }
|
|
private PostProcessRenderContext postContext { get; set; }
|
|
|
|
public void Setup(
|
|
PostProcessRenderContext postProcessRenderContext,
|
|
RenderTextureDescriptor baseDescriptor,
|
|
RenderTargetHandle colorAttachmentHandle)
|
|
{
|
|
this.colorAttachmentHandle = colorAttachmentHandle;
|
|
this.postContext = postProcessRenderContext;
|
|
descriptor = baseDescriptor;
|
|
}
|
|
|
|
public override void Execute(LightweightForwardRenderer renderer, ref ScriptableRenderContext context,
|
|
ref CullResults cullResults,
|
|
ref RenderingData renderingData)
|
|
{
|
|
CommandBuffer cmd = CommandBufferPool.Get("Render Opaque PostProcess Effects");
|
|
|
|
RenderTargetIdentifier source = colorAttachmentHandle.Identifier();
|
|
LightweightPipeline.RenderPostProcess(cmd, postContext, ref renderingData.cameraData, descriptor.colorFormat, source, colorAttachmentHandle.Identifier(), true);
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
}
|
|
}
|