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Julien Ignace ded2da7e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
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AnimationController Updated test scene 7 年前
CustomTexture Updated test scene material 7 年前
Dragon Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Material Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Prefabs Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Textures Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
AnimationController.meta Updated test scene for distortion 7 年前
CustomTexture.meta Prototype for distorstion 7 年前
Dragon.meta HDRenderPipeline: Add Dragon mesh for more complex test scene 8 年前
Material.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Prefabs.meta HDRenderLoop: Make cubemap code compile 8 年前
Textures.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前