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Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
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API HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
API.meta First set of files 8 年前
BSDF.hlsl HDRenderLoop: Update Debug view mode for new parameters 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Debug.hlsl HDRenderLoop: Add automatic support for material propery debug 8 年前
Debug.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Filtering.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl First set of files 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
Packing.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl First set of files 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl First set of files 8 年前
Sampling.hlsl.meta First set of files 8 年前