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Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
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BasicRenderPipeline Update to work with graphics/srp/prepare-filtering 7 年前
Core Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation 7 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
Fptl Update to work with graphics/srp/prepare-filtering 7 年前
HDRenderPipeline Update to work with graphics/srp/prepare-filtering 7 年前
LightweightPipeline Update to work with graphics/srp/prepare-filtering 7 年前
OnTileDeferredPipeline Update to work with graphics/srp/prepare-filtering 7 年前
ShaderGenerator create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
ShaderLibrary Merge pull request #372 from EvgeniiG/master 7 年前
core [gc]Convert to pooling 7 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
OnTileDeferredPipeline.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前