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vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
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ForwardRenderLoop fixed shadows after the trunk merge 8 年前
RenderPasses fixed build after merge 8 年前
common fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
fptl fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
AdditionalLightData.cs Initial ScriptableRenderLoop 8 年前
AdditionalLightData.cs.meta Initial ScriptableRenderLoop 8 年前
ForwardRenderLoop.meta Initial ScriptableRenderLoop 8 年前
RenderPasses.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoop.cs GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 8 年前
ScriptableRenderLoop.cs.meta Initial ScriptableRenderLoop 8 年前
ScriptableRenderLoopPicker.cs GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 8 年前
ScriptableRenderLoopPicker.cs.meta Initial ScriptableRenderLoop 8 年前
common.meta throwing in fptl project 8 年前
fptl.meta throwing in fptl project 8 年前