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Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
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BaseLitUI.cs Hack for GI to handle Alpha Test correctly: Filled the hard-coded property used by the GI system to resolve opacity with our own equivalent so that GI works correctly with alpha-test. Disabled for now for Unlit because of a name conflict. 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitUI.cs merge unity 2017.3 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardSpecularToHDLitMaterialUpgrader.cs.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
StandardToHDLitMaterialUpgrader.cs [Format]Reformat via format.pl to match the new conventions 8 年前
StandardToHDLitMaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
SubsurfaceScatteringSettingsEditor.Styles.cs HDRenderPipeline: Update label of thickness for SSS 7 年前
SubsurfaceScatteringSettingsEditor.Styles.cs.meta Full SSS refactor 7 年前
SubsurfaceScatteringSettingsEditor.cs Full SSS refactor 7 年前
SubsurfaceScatteringSettingsEditor.cs.meta Full SSS refactor 7 年前