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46 行
1.4 KiB
46 行
1.4 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Geometry", "Vertex Color")]
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public class VertexColorNode : AbstractMaterialNode, IMayRequireVertexColor
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{
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private const int kOutputSlotId = 0;
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private const string kOutputSlotName = "Out";
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public override bool hasPreview { get { return true; } }
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public override PreviewMode previewMode
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{
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get { return PreviewMode.Preview3D; }
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}
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public VertexColorNode()
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{
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name = "Vertex Color";
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UpdateNodeAfterDeserialization();
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Vertex-Color-Node"; }
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector4MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.one));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return string.Format("IN.{0}", ShaderGeneratorNames.VertexColor);
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}
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public bool RequiresVertexColor(ShaderStageCapability stageCapability)
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{
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return true;
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}
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}
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}
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