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目录树:
d542c30b
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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LWRP
/
Shaders
文件历史
Felipe Lira
b9fd7d1c
Fixed wrong name replace
6 年前
..
Terrain
Merge pull request #1269 from Unity-Technologies/LWRP
6 年前
LightweightBlit.shader
Added pass names to improve shader stripping debug readability. Fixed a typo.
6 年前
LightweightBlit.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightCopyDepth.shader
Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
6 年前
LightweightCopyDepth.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightSampling.shader
LWRP XR Single-pass Instancing and Multi-view Support
6 年前
LightweightSampling.shader.meta
Add Distortion Texture functionality
7 年前
LightweightScreenSpaceShadows.shader
Fixed wrong name replace
6 年前
LightweightScreenSpaceShadows.shader.meta
View space position reconstruction
7 年前
LightweightStandard.shader
Added support to local soft shadows. Added rule to strip soft shadows keyword.
6 年前
LightweightStandard.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardParticles.shader
Added shader pass names so we can strip passes by pass name.
6 年前
LightweightStandardParticles.shader.meta
Added support to Standard Particles
7 年前
LightweightStandardParticlesSimpleLighting.shader
Added shader pass names so we can strip passes by pass name.
6 年前
LightweightStandardParticlesSimpleLighting.shader.meta
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
LightweightStandardParticlesUnlit.shader
Used autoformat tool on all changed files.
6 年前
LightweightStandardParticlesUnlit.shader.meta
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
LightweightStandardSimpleLighting.shader
Added support to local soft shadows. Added rule to strip soft shadows keyword.
6 年前
LightweightStandardSimpleLighting.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardUnlit.shader
Added shader pass names so we can strip passes by pass name.
6 年前
LightweightStandardUnlit.shader.meta
Add LW SRP into material graph
7 年前
Terrain.meta
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
6 年前