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Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
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AtmosphericScattering Merge branch 'master' into LightweightPipeline 7 年前
HDRISky Merge branch 'master' into LightweightPipeline 7 年前
ProceduralSky Merge branch 'master' into LightweightPipeline 7 年前
AtmosphericScattering.meta More fixes with latest master. 7 年前
BakingSkyEditor.cs - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
BakingSkyEditor.cs.meta - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
HDRISky.meta Started refactoring for sky framework. 8 年前
ProceduralSky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
SkySettingsEditor.cs - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前
SkySettingsEditor.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
VisualEnvironmentEditor.cs List of available skies is now generated from reflection information. 7 年前
VisualEnvironmentEditor.cs.meta Fix issue with tessellation and shadow 7 年前