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32 行
902 B
32 行
902 B
using System.Reflection;
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namespace UnityEngine.MaterialGraph
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{
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[Title("Math/Range/RandomRange")]
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public class RandomRangeNode : CodeFunctionNode
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{
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public RandomRangeNode()
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{
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name = "RandomRange";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Randomrange", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Randomrange(
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[Slot(0, Binding.None)] Vector2 seed,
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[Slot(1, Binding.None)] Vector1 min,
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[Slot(2, Binding.None)] Vector1 max,
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[Slot(3, Binding.None)] out Vector1 result)
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{
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return
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@"
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{
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{precision} randomno = frac(sin(dot(seed, float2(12.9898, 78.233)))*43758.5453);
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retresult = floor(randomno * (max - min + 1)) + min;
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}";
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}
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}
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}
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