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30 行
777 B

using UnityEditor.Experimental.AssetImporters;
using UnityEngine.MaterialGraph;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
#if UNITY_EDITOR
using System.Reflection;
using UnityEditor;
#endif
using UnityEngine.Graphing;
using System.Text;
[ScriptedImporter(1, "ShaderSubGraph")]
public class ShaderSubGraphImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var textGraph = File.ReadAllText(ctx.assetPath, Encoding.UTF8);
var graph = JsonUtility.FromJson<SubGraph>(textGraph);
if (graph == null)
return;
var graphAsset = ScriptableObject.CreateInstance<MaterialSubGraphAsset> ();
graphAsset.subGraph = graph;
ctx.SetMainAsset("MainAsset", graphAsset);
}
}