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cf1cef60
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/HDRP_SurfaceShader
/tag-1.1.0-beta
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/lw-tangentspacelightingtest
/Lux-for-HDRI
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/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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/Branch_RemoveCascadeBordersInUI
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/tag-1.1.4-preview
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
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Unity-2018.1.0b6
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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LWRP
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Shaders
文件历史
Felipe Lira
b9fd7d1c
Fixed wrong name replace
7 年前
..
Terrain
Merge pull request #1269 from Unity-Technologies/LWRP
7 年前
LightweightBlit.shader
Added pass names to improve shader stripping debug readability. Fixed a typo.
7 年前
LightweightBlit.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightCopyDepth.shader
Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo.
7 年前
LightweightCopyDepth.shader.meta
Update lightweight pipeline / SRP version
7 年前
LightweightSampling.shader
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
LightweightSampling.shader.meta
Add Distortion Texture functionality
7 年前
LightweightScreenSpaceShadows.shader
Fixed wrong name replace
7 年前
LightweightScreenSpaceShadows.shader.meta
View space position reconstruction
7 年前
LightweightStandard.shader
Added support to local soft shadows. Added rule to strip soft shadows keyword.
7 年前
LightweightStandard.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardParticles.shader
Added shader pass names so we can strip passes by pass name.
7 年前
LightweightStandardParticles.shader.meta
Added support to Standard Particles
7 年前
LightweightStandardParticlesSimpleLighting.shader
Added shader pass names so we can strip passes by pass name.
7 年前
LightweightStandardParticlesSimpleLighting.shader.meta
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
7 年前
LightweightStandardParticlesUnlit.shader
Used autoformat tool on all changed files.
7 年前
LightweightStandardParticlesUnlit.shader.meta
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
7 年前
LightweightStandardSimpleLighting.shader
Added support to local soft shadows. Added rule to strip soft shadows keyword.
7 年前
LightweightStandardSimpleLighting.shader.meta
Add LW SRP into material graph
7 年前
LightweightStandardUnlit.shader
Added shader pass names so we can strip passes by pass name.
7 年前
LightweightStandardUnlit.shader.meta
Add LW SRP into material graph
7 年前
Terrain.meta
Cherry pick from 'lw/terrain-shader-fixes' for 2018.1 PR
7 年前