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Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前
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CombineLighting.shader Re-added modified files for Switch without BOM. 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
ShaderVariablesSubsurfaceScattering.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesSubsurfaceScattering.hlsl.meta Refactor of constant buffers in HDRP 6 年前
SubsurfaceScattering.compute Rename SSS quality levels 6 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 7 年前
SubsurfaceScattering.hlsl Refactor of constant buffers in HDRP 6 年前
SubsurfaceScattering.hlsl.meta Draft 2 7 年前
SubsurfaceScattering.shader Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前
SubsurfaceScatteringManager.cs Rename SSS quality levels 6 年前
SubsurfaceScatteringManager.cs.meta Add a subsurface scattering manager to allocate RT 7 年前