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GitHub 0f00f09d Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
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Decal Merge pull request #1792 from Unity-Technologies/HDRP/staging 6 年前
DiffusionProfile Run code formatter. 6 年前
Fabric Adding support for the tangent map 6 年前
LayeredLit Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR 6 年前
Lit Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
StackLit Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit 6 年前
Unlit Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
BaseShaderPreprocessor.cs Add light linking support (#1758) 6 年前
BaseShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Fabric.meta Rename cloth to Fabric 6 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
StackLit.meta Created StackLit material. 6 年前
Unlit.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前