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sebastienlagarde 23e50c80 Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
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BaseLitUI.cs Run code formatter. 7 年前
BaseLitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
LitShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 7 年前
LitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 7 年前
LitUI.cs Replace EmissiveIntesnity by EmissveColor HDR 7 年前
LitUI.cs.meta HDRenderLoop: Update Debug view mode for new parameters 8 年前
StandardsToHDLitMaterialUpgrader.cs Replace EmissiveIntesnity by EmissveColor HDR 7 年前
StandardsToHDLitMaterialUpgrader.cs.meta Unified all variants of standard shader in one converter. 7 年前