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16 行
495 B
16 行
495 B
#ifndef UNITY_SCREENSPACELIGHTING_INCLUDED
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#define UNITY_SCREENSPACELIGHTING_INCLUDED
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#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.cs.hlsl"
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#include "HDRP/Lighting/Reflection/VolumeProjection.hlsl"
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#define SSRTID Reflection
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#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl"
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#undef SSRTID
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#include "CoreRP/ShaderLibrary/Refraction.hlsl"
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#define SSRTID Refraction
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#include "HDRP/Lighting/ScreenSpaceLighting/ScreenSpaceTracing.hlsl"
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#undef SSRTID
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#endif
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