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Jens Holm 67d2fd02 Merge master 7 年前
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Delete Merge master 7 年前
CubemapAssetNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
CubemapAssetNode.cs.meta Added Cubemap nodes 7 年前
CubemapNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
CubemapNode.cs.meta Added Cubemap nodes 7 年前
Delete.meta Input Part 4 7 年前
SamplerStateNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
SamplerStateNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Texture2DAssetNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Texture2DAssetNode.cs.meta Input Part 4 7 年前
Texture2DNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Texture2DNode.cs.meta Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前