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Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
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BitangentVectorNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
BitangentVectorNode.cs.meta Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
NormalVectorNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
NormalVectorNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PositionNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
PositionNode.cs.meta Improve 'geometry' based nodes so they can do space translations internally. 7 年前
ScreenPositionNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
ScreenPositionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
TangentVectorNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
TangentVectorNode.cs.meta Add world tangent node (with IRequireTangent behavior) 8 年前
UVNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
UVNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
VertexColorNode.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
VertexColorNode.cs.meta Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
ViewDirectionNode.cs Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
ViewDirectionNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前