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ScriptableRenderPipeline
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MaterialGraphProject
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Assets
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UnityShaderEditor
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Runtime
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Nodes
文件历史
bfogerty
abec21f1
Merge branch 'hackweek2017' of
https://github.com/stramit/MaterialGraph
into hackweek2017
8 年前
..
Art
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Channel
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Input
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Legacy
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Logic
We now have a Custom Code Node
8 年前
Math
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Normal
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Procedural
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
UV
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
AbstractMasterNode.cs
Let master node to have 2D preview
8 年前
AbstractMasterNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
AbstractMaterialNode.cs
New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state.
8 年前
AbstractMaterialNode.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
Art.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Channel.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Function1Input.cs
[Format]Run code formatting
8 年前
Function1Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function2Input.cs
Convolve filter v1 (WIP)
8 年前
Function2Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function3Input.cs
Cleanup
8 年前
Function3Input.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Function4Input.cs
Added Function4Input & Function4InputTest
8 年前
Function4Input.cs.meta
Added Function4Input & Function4InputTest
8 年前
FunctionMultiInput.cs
[Material Graph] Rename and reorganise the repository.
8 年前
FunctionMultiInput.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
Input.meta
Menu Reorg: Input
8 年前
Legacy.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Logic.meta
Added an IF node
8 年前
MaterialSlot.cs
New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state.
8 年前
MaterialSlot.cs.meta
[Material Graph]Refactoring graph architecture.
9 年前
Math.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Normal.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Precision.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Precision.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewMode.cs
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
PreviewMode.cs.meta
[shader graph]Data refactor 3
9 年前
PreviewProperty.cs
Changing all Texture2D types to Teture to allow custom render textures to be added.
8 年前
PreviewProperty.cs.meta
[shader graph]Data refactor 3
9 年前
Procedural.meta
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
PropertyNode.cs
Add names to property nodes in the editor
8 年前
PropertyNode.cs.meta
[Shader Graph] Inital commit of modularised graph editor
12 年前
PropertyType.cs
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
PropertyType.cs.meta
[shader graph]Data refactor 3
9 年前
SlotValue.cs
New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state.
8 年前
SlotValue.cs.meta
[shader graph]Update update some nodes to have multiple outputs.
9 年前
TitleAttribute.cs
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
TitleAttribute.cs.meta
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
UV.meta
Menu Reorg: UV
8 年前
VectorProjectionNode.cs
Added matrix multiply, transpose, vector projection and rejection
8 年前
VectorProjectionNode.cs.meta
Added matrix multiply, transpose, vector projection and rejection
8 年前
VectorRejectionNode.cs
Added matrix multiply, transpose, vector projection and rejection
8 年前
VectorRejectionNode.cs.meta
Added matrix multiply, transpose, vector projection and rejection
8 年前