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#ifndef SHADERPASS
#error Undefine_SHADERPASS
#endif
#define ATTRIBUTES_NEED_NORMAL
#define ATTRIBUTES_NEED_TANGENT
#define ATTRIBUTES_NEED_TEXCOORD0
#define ATTRIBUTES_NEED_TEXCOORD1
#define ATTRIBUTES_NEED_COLOR
#if defined(_REQUIRE_UV2) || defined(_REQUIRE_UV3) || defined(DYNAMICLIGHTMAP_ON) || defined(DEBUG_DISPLAY)
#define ATTRIBUTES_NEED_TEXCOORD2
#endif
#if defined(_REQUIRE_UV3) || defined(DEBUG_DISPLAY)
#define ATTRIBUTES_NEED_TEXCOORD3
#endif
#define VARYINGS_NEED_POSITION_WS
#define VARYINGS_NEED_TANGENT_TO_WORLD
#define VARYINGS_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD1
#ifdef ATTRIBUTES_NEED_TEXCOORD2
#define VARYINGS_NEED_TEXCOORD2
#endif
#ifdef ATTRIBUTES_NEED_TEXCOORD3
#define VARYINGS_NEED_TEXCOORD3
#endif
#define VARYINGS_NEED_COLOR
#ifdef _DOUBLESIDED_ON
#define VARYINGS_NEED_CULLFACE
#endif
#include "../../ShaderPass/VaryingMesh.hlsl"