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Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
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LightweightPipelineMaterialEditor.cs Refactored LD to Lightweight 8 年前
LightweightPipelineMaterialEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightStandardShaderGUI.cs Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
LightweightStandardShaderGUI.cs.meta Add LW SRP into material graph 7 年前
LightweightUnlitGUI.cs Add LW SRP into material graph 7 年前
LightweightUnlitGUI.cs.meta Add LW SRP into material graph 7 年前