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84 行
2.3 KiB
84 行
2.3 KiB
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public class Texture2DArrayShaderProperty : AbstractShaderProperty<SerializableTextureArray>
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{
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[SerializeField]
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private bool m_Modifiable = true;
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public Texture2DArrayShaderProperty()
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{
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value = new SerializableTextureArray();
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displayName = "Texture2D Array";
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}
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public override PropertyType propertyType
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{
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get { return PropertyType.Texture2DArray; }
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}
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public bool modifiable
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{
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get { return m_Modifiable; }
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set { m_Modifiable = value; }
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyBlockString()
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{
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var result = new StringBuilder();
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if (!m_Modifiable)
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{
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result.Append("[NonModifiableTextureData] ");
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}
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result.Append("[NoScaleOffset] ");
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result.Append(referenceName);
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result.Append("(\"");
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result.Append(displayName);
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result.Append("\", 2DArray) = \"white\" {}");
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return result.ToString();
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return string.Format("TEXTURE2D_ARRAY({0}){1} SAMPLER(sampler{0}){1}", referenceName, delimiter);
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}
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public override string GetPropertyAsArgumentString()
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{
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return string.Format("TEXTURE2D_ARRAY_ARGS({0}, sampler{0})", referenceName);
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return new PreviewProperty(PropertyType.Texture2D)
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{
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name = referenceName,
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textureValue = value.textureArray
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};
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}
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public override INode ToConcreteNode()
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{
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return new Texture2DAssetNode { texture = value.textureArray };
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}
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public override IShaderProperty Copy()
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{
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var copied = new Texture2DArrayShaderProperty();
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copied.displayName = displayName;
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copied.value = value;
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return copied;
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}
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}
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}
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