.. |
AbstractMaterialGraph.cs
|
Updated with the PR feedback
|
7 年前 |
AbstractMaterialGraph.cs.meta
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
AbstractMaterialGraphAsset.cs
|
Remove unused imports in entire solution
|
7 年前 |
AbstractMaterialGraphAsset.cs.meta
|
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
|
8 年前 |
AbstractShaderProperty.cs
|
Merge branch 'master' into editable-property-reference-names
|
7 年前 |
AbstractShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
BitangentMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
BitangentMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
BooleanMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
BooleanMaterialSlot.cs.meta
|
Boolean node and type (part 1)
|
7 年前 |
BooleanShaderProperty.cs
|
Merge pull request #325 from Unity-Technologies/node-settings
|
7 年前 |
BooleanShaderProperty.cs.meta
|
Boolean node and type (part 1)
|
7 年前 |
ColorMaterialSlot.cs
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
|
7 年前 |
ColorMaterialSlot.cs.meta
|
Color slots (a vec4 slot with a different input control)
|
7 年前 |
ColorRGBMaterialSlot.cs
|
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
|
7 年前 |
ColorRGBMaterialSlot.cs.meta
|
Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot
|
7 年前 |
ColorShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
ColorShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
CubemapInputMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
CubemapInputMaterialSlot.cs.meta
|
Added Cubemap nodes
|
7 年前 |
CubemapMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
CubemapMaterialSlot.cs.meta
|
Added Cubemap nodes
|
7 年前 |
CubemapShaderProperty.cs
|
Run code formatter.
|
7 年前 |
CubemapShaderProperty.cs.meta
|
Added Cubemap nodes
|
7 年前 |
DynamicMatrixMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
DynamicMatrixMaterialSlot.cs.meta
|
Preliminary work on Dynamic Matrix
|
7 年前 |
DynamicValueMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
DynamicValueMaterialSlot.cs.meta
|
First pass dynamic Multiply node
|
7 年前 |
DynamicVectorMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
DynamicVectorMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
GradientInputMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
GradientInputMaterialSlot.cs.meta
|
Add changes from previous branch
|
7 年前 |
GradientMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
GradientMaterialSlot.cs.meta
|
Add changes from previous branch
|
7 年前 |
GradientShaderProperty.cs
|
Run code formatter.
|
7 年前 |
GradientShaderProperty.cs.meta
|
Add changes from previous branch
|
7 年前 |
IMaterialGraphAsset.cs
|
Remove unused imports in entire solution
|
7 年前 |
IMaterialGraphAsset.cs.meta
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
IMaterialSlotHasValue.cs
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
IMaterialSlotHasValue.cs.meta
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
IShaderGraph.cs
|
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
|
7 年前 |
IShaderGraph.cs.meta
|
Merge branch 'exposed-prop-subgraph'
|
7 年前 |
IShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
IShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
MaterialGraph.cs
|
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
|
7 年前 |
MaterialGraph.cs.meta
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
MaterialGraphAsset.cs
|
Use helper function to figure out if we have warnings or errors.
|
7 年前 |
MaterialGraphAsset.cs.meta
|
Merge pull request #144 (Upgrade to use new shader library)
|
7 年前 |
MaterialSlot.cs
|
Rename PropertyType.Texture to Texture2D
|
7 年前 |
MaterialSlot.cs.meta
|
[Material Graph]Refactoring graph architecture.
|
9 年前 |
Matrix2MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Matrix2MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Matrix2ShaderProperty.cs
|
Run code formatter.
|
7 年前 |
Matrix2ShaderProperty.cs.meta
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Matrix3MaterialSlot.cs
|
Run code formatter.
|
7 年前 |
Matrix3MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Matrix3ShaderProperty.cs
|
Run code formatter.
|
7 年前 |
Matrix3ShaderProperty.cs.meta
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Matrix4MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Matrix4MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Matrix4ShaderProperty.cs
|
Run code formatter.
|
7 年前 |
Matrix4ShaderProperty.cs.meta
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
MatrixShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
MatrixShaderProperty.cs.meta
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
NormalMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
NormalMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
PositionMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
PositionMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Precision.cs
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
|
7 年前 |
Precision.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
PreviewMode.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
PreviewMode.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
PreviewProperty.cs
|
Separate class and struct fields in PreviewProperty union, such that they do not overlap
|
7 年前 |
PreviewProperty.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
SamplerStateMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
SamplerStateMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
SamplerStateShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
SamplerStateShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
ScreenPositionMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
ScreenPositionMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
SerializableCubemap.cs
|
Fix warnings from about unused variables that are kept there for legacy deserialization
|
7 年前 |
SerializableCubemap.cs.meta
|
Added Cubemap nodes
|
7 年前 |
SerializableGuid.cs
|
Make nodes spawn in the center of the view when copied from another graph
|
7 年前 |
SerializableGuid.cs.meta
|
Merge branch 'exposed-prop-subgraph'
|
7 年前 |
SerializableMesh.cs
|
Run code formatter.
|
7 年前 |
SerializableMesh.cs.meta
|
Add SerializableMesh
|
7 年前 |
SerializableTexture.cs
|
Fix warnings from about unused variables that are kept there for legacy deserialization
|
7 年前 |
SerializableTexture.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
SerializableTextureArray.cs
|
Run code formatter.
|
7 年前 |
SerializableTextureArray.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
ShaderGraphRequirements.cs
|
Merge remote-tracking branch 'origin/master' into sg/facesign
|
7 年前 |
ShaderGraphRequirements.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
SpaceMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
SpaceMaterialSlot.cs.meta
|
Rename package folder to match package name
|
7 年前 |
TangentMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
TangentMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Texture2DArrayInputMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
Texture2DArrayInputMaterialSlot.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture2DArrayMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
Texture2DArrayMaterialSlot.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture2DArrayShaderProperty.cs
|
Run code formatter.
|
7 年前 |
Texture2DArrayShaderProperty.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture2DInputMaterialSlot.cs
|
Rename PropertyType.Texture to Texture2D
|
7 年前 |
Texture2DInputMaterialSlot.cs.meta
|
Rename package folder to match package name
|
7 年前 |
Texture2DMaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Texture2DMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Texture3DInputMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
Texture3DInputMaterialSlot.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture3DMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
Texture3DMaterialSlot.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture3DShaderProperty.cs
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
Texture3DShaderProperty.cs.meta
|
Add first pass Texture2DArray and Texture3D support
|
7 年前 |
TextureSamplerState.cs
|
Add missing Sampler State types
|
7 年前 |
TextureSamplerState.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
TextureShaderProperty.cs
|
Rename PropertyType.Texture to Texture2D
|
7 年前 |
TextureShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
UVMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
UVMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Vector1MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Vector1MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Vector1ShaderProperty.cs
|
Run code formatter.
|
7 年前 |
Vector1ShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
Vector2MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Vector2MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Vector2ShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
Vector2ShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
Vector3MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Vector3MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Vector3ShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
Vector3ShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
Vector4MaterialSlot.cs
|
Rebuild previous branch (see comments)
|
7 年前 |
Vector4MaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
Vector4ShaderProperty.cs
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
Vector4ShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
VectorShaderProperty.cs
|
Fix for issue #222
|
7 年前 |
VectorShaderProperty.cs.meta
|
Move graph things from Runtime to Editor
|
7 年前 |
VertexColorMaterialSlot.cs
|
Fix per-stage requirements and translations part 1
|
7 年前 |
VertexColorMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |
ViewDirectionMaterialSlot.cs
|
Run code formatter.
|
7 年前 |
ViewDirectionMaterialSlot.cs.meta
|
Add specific material slot types and port code generation node to use them.
|
7 年前 |