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Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
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AbstractMaterialGraph.cs Updated with the PR feedback 7 年前
AbstractMaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
AbstractMaterialGraphAsset.cs Remove unused imports in entire solution 7 年前
AbstractMaterialGraphAsset.cs.meta Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
AbstractShaderProperty.cs Merge branch 'master' into editable-property-reference-names 7 年前
AbstractShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
BitangentMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
BitangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
BooleanMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
BooleanMaterialSlot.cs.meta Boolean node and type (part 1) 7 年前
BooleanShaderProperty.cs Merge pull request #325 from Unity-Technologies/node-settings 7 年前
BooleanShaderProperty.cs.meta Boolean node and type (part 1) 7 年前
ColorMaterialSlot.cs Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 7 年前
ColorMaterialSlot.cs.meta Color slots (a vec4 slot with a different input control) 7 年前
ColorRGBMaterialSlot.cs Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 7 年前
ColorRGBMaterialSlot.cs.meta Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot 7 年前
ColorShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
ColorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
CubemapInputMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
CubemapInputMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
CubemapMaterialSlot.cs.meta Added Cubemap nodes 7 年前
CubemapShaderProperty.cs Run code formatter. 7 年前
CubemapShaderProperty.cs.meta Added Cubemap nodes 7 年前
DynamicMatrixMaterialSlot.cs Run code formatter. 7 年前
DynamicMatrixMaterialSlot.cs.meta Preliminary work on Dynamic Matrix 7 年前
DynamicValueMaterialSlot.cs Run code formatter. 7 年前
DynamicValueMaterialSlot.cs.meta First pass dynamic Multiply node 7 年前
DynamicVectorMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
DynamicVectorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
GradientInputMaterialSlot.cs Run code formatter. 7 年前
GradientInputMaterialSlot.cs.meta Add changes from previous branch 7 年前
GradientMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
GradientMaterialSlot.cs.meta Add changes from previous branch 7 年前
GradientShaderProperty.cs Run code formatter. 7 年前
GradientShaderProperty.cs.meta Add changes from previous branch 7 年前
IMaterialGraphAsset.cs Remove unused imports in entire solution 7 年前
IMaterialGraphAsset.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
IMaterialSlotHasValue.cs Fix up linar / gamma state of color nodes when they get inlined. 7 年前
IMaterialSlotHasValue.cs.meta Fix up linar / gamma state of color nodes when they get inlined. 7 年前
IShaderGraph.cs Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
IShaderGraph.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
IShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
IShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
MaterialGraph.cs Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
MaterialGraph.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
MaterialGraphAsset.cs Use helper function to figure out if we have warnings or errors. 7 年前
MaterialGraphAsset.cs.meta Merge pull request #144 (Upgrade to use new shader library) 7 年前
MaterialSlot.cs Rename PropertyType.Texture to Texture2D 7 年前
MaterialSlot.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Matrix2MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Matrix2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix2ShaderProperty.cs Run code formatter. 7 年前
Matrix2ShaderProperty.cs.meta Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Matrix3MaterialSlot.cs Run code formatter. 7 年前
Matrix3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix3ShaderProperty.cs Run code formatter. 7 年前
Matrix3ShaderProperty.cs.meta Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Matrix4MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Matrix4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Matrix4ShaderProperty.cs Run code formatter. 7 年前
Matrix4ShaderProperty.cs.meta Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
MatrixShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
MatrixShaderProperty.cs.meta Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
NormalMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
NormalMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
PositionMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
PositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Precision.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Precision.cs.meta [shader graph]Data refactor 3 9 年前
PreviewMode.cs Rebuild previous branch (see comments) 7 年前
PreviewMode.cs.meta [shader graph]Data refactor 3 9 年前
PreviewProperty.cs Separate class and struct fields in PreviewProperty union, such that they do not overlap 7 年前
PreviewProperty.cs.meta [shader graph]Data refactor 3 9 年前
SamplerStateMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
SamplerStateMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SamplerStateShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
SamplerStateShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
ScreenPositionMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
ScreenPositionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
SerializableCubemap.cs Fix warnings from about unused variables that are kept there for legacy deserialization 7 年前
SerializableCubemap.cs.meta Added Cubemap nodes 7 年前
SerializableGuid.cs Make nodes spawn in the center of the view when copied from another graph 7 年前
SerializableGuid.cs.meta Merge branch 'exposed-prop-subgraph' 7 年前
SerializableMesh.cs Run code formatter. 7 年前
SerializableMesh.cs.meta Add SerializableMesh 7 年前
SerializableTexture.cs Fix warnings from about unused variables that are kept there for legacy deserialization 7 年前
SerializableTexture.cs.meta Move graph things from Runtime to Editor 7 年前
SerializableTextureArray.cs Run code formatter. 7 年前
SerializableTextureArray.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
ShaderGraphRequirements.cs Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
ShaderGraphRequirements.cs.meta Move graph things from Runtime to Editor 7 年前
SpaceMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
SpaceMaterialSlot.cs.meta Rename package folder to match package name 7 年前
TangentMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
TangentMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Texture2DArrayInputMaterialSlot.cs Run code formatter. 7 年前
Texture2DArrayInputMaterialSlot.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture2DArrayMaterialSlot.cs Run code formatter. 7 年前
Texture2DArrayMaterialSlot.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture2DArrayShaderProperty.cs Run code formatter. 7 年前
Texture2DArrayShaderProperty.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture2DInputMaterialSlot.cs Rename PropertyType.Texture to Texture2D 7 年前
Texture2DInputMaterialSlot.cs.meta Rename package folder to match package name 7 年前
Texture2DMaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Texture2DMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Texture3DInputMaterialSlot.cs Run code formatter. 7 年前
Texture3DInputMaterialSlot.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture3DMaterialSlot.cs Run code formatter. 7 年前
Texture3DMaterialSlot.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
Texture3DShaderProperty.cs Add first pass Texture2DArray and Texture3D support 7 年前
Texture3DShaderProperty.cs.meta Add first pass Texture2DArray and Texture3D support 7 年前
TextureSamplerState.cs Add missing Sampler State types 7 年前
TextureSamplerState.cs.meta Move graph things from Runtime to Editor 7 年前
TextureShaderProperty.cs Rename PropertyType.Texture to Texture2D 7 年前
TextureShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
UVMaterialSlot.cs Run code formatter. 7 年前
UVMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Vector1MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector1ShaderProperty.cs Run code formatter. 7 年前
Vector1ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector2MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Vector2MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector2ShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Vector2ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector3MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Vector3MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector3ShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Vector3ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
Vector4MaterialSlot.cs Rebuild previous branch (see comments) 7 年前
Vector4MaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
Vector4ShaderProperty.cs Add copy function in IShaderProperty, and implement this in all property classes 7 年前
Vector4ShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VectorShaderProperty.cs Fix for issue #222 7 年前
VectorShaderProperty.cs.meta Move graph things from Runtime to Editor 7 年前
VertexColorMaterialSlot.cs Fix per-stage requirements and translations part 1 7 年前
VertexColorMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前
ViewDirectionMaterialSlot.cs Run code formatter. 7 年前
ViewDirectionMaterialSlot.cs.meta Add specific material slot types and port code generation node to use them. 7 年前