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29 行
767 B
29 行
767 B
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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public abstract class MatrixShaderProperty : AbstractShaderProperty<Matrix4x4>
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{
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public override string GetPropertyBlockString()
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{
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return string.Empty;
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}
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public override Vector4 defaultValue
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{
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get { return new Vector4(); }
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}
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public override string GetPropertyDeclarationString(string delimiter = ";")
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{
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return "float4x4 " + referenceName + " = float4x4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)" + delimiter;
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}
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public override PreviewProperty GetPreviewMaterialProperty()
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{
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return default(PreviewProperty);
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}
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}
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}
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