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28 行
715 B
28 行
715 B
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public interface IShaderProperty
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{
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string displayName { get; set; }
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string referenceName { get; }
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PropertyType propertyType { get; }
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Guid guid { get; }
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bool generatePropertyBlock { get; set; }
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Vector4 defaultValue { get; }
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string overrideReferenceName { get; set; }
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string GetPropertyBlockString();
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string GetPropertyDeclarationString(string delimiter = ";");
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string GetPropertyAsArgumentString();
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PreviewProperty GetPreviewMaterialProperty();
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INode ToConcreteNode();
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IShaderProperty Copy();
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}
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}
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