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29 行
927 B

namespace UnityEngine.MaterialGraph
{
[Title("Math/Advanced/Negate")]
public class NegateNode : Function1Input, IGeneratesFunction
{
public NegateNode()
{
name = "Negate";
}
protected override string GetFunctionName()
{
return "unity_negate_" + precision;
}
public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode)
{
var outputString = new ShaderGenerator();
outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false);
outputString.AddShaderChunk("{", false);
outputString.Indent();
outputString.AddShaderChunk("return -1 * arg1;", false);
outputString.Deindent();
outputString.AddShaderChunk("}", false);
visitor.AddShaderChunk(outputString.GetShaderString(0), true);
}
}
}