namespace UnityEngine.MaterialGraph { [Title("Math/Advanced/Negate")] public class NegateNode : Function1Input, IGeneratesFunction { public NegateNode() { name = "Negate"; } protected override string GetFunctionName() { return "unity_negate_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("arg1"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return -1 * arg1;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }