您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
uygar c278421b Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range. 7 年前
..
Resources Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Resources.meta Add LW SRP into material graph 8 年前
Shadow.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
Shadow.hlsl.meta Add LW SRP into material graph 8 年前
ShadowAlgorithms.hlsl Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range. 7 年前
ShadowAlgorithms.hlsl.meta Add LW SRP into material graph 8 年前
ShadowMoments.hlsl shaderLibrary: update moment shadow map to force explicit float 7 年前
ShadowMoments.hlsl.meta Add LW SRP into material graph 8 年前
ShadowSampling.hlsl Merge branch 'master' into shadows-biasing 7 年前
ShadowSampling.hlsl.meta Add LW SRP into material graph 8 年前
ShadowSamplingTent.hlsl Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
ShadowSamplingTent.hlsl.meta Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
ShadowTexFetch.hlsl Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
ShadowTexFetch.hlsl.meta Add LW SRP into material graph 8 年前