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Julien Ignace aed9d43e - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
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LitDepthPass.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
LitDepthPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitDistortionPass.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
LitDistortionPass.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitMetaPass.hlsl - Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass) 7 年前
LitMetaPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitSharePass.hlsl HDRenderPipeline: Clean debgu settings 8 年前
LitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitVelocityPass.hlsl Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
LitVelocityPass.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前