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Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 6 年前
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Builtin Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Decal Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
DiffusionProfile Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
GGXConvolution Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
LTCAreaLight Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
LayeredLit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Lit Fix merge. 6 年前
PreIntegratedFGD Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
StackLit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
SubsurfaceScattering Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
TerrainLit Make Density blend an option on the TerrainLayer. 6 年前
Unlit Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GBufferManager.cs Run code formatter. 7 年前
GBufferManager.cs.meta Missing files 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LTCAreaLight.meta HDRenderPipeline: FactorLTCAreaCode 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Created StackLit material. 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialEvaluation.hlsl Factor Lit and StackLit code 7 年前
MaterialEvaluation.hlsl.meta Factor Lit and StackLit code 7 年前
MaterialUtilities.hlsl HDRP: Improve camrea relative rendering for LPPV + Fix stacklit planar mapping 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
NormalBuffer.hlsl HDRP: Fix issue with Vulkan and wrong normal (same as metal) 6 年前
NormalBuffer.hlsl.meta Fix various compilation error 7 年前
NormalBufferManager.cs Add normalBufferManagement 7 年前
NormalBufferManager.cs.meta Add normalBufferManagement 7 年前
PreIntegratedFGD.meta Factor PreIntegratedFGD 7 年前
RenderPipelineMaterial.cs (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
StackLit.meta Created StackLit material. 7 年前
SubsurfaceScattering.meta Draft 2 7 年前
TerrainLit.meta Fix merge. 6 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前